Raising awareness of sexual harassment in the workplace

One person placing their hand on another person's knee in a workplace setting, illustrating unwanted physical contact.
One person placing their hand on another person's knee in a workplace setting, illustrating unwanted physical contact.
Logo for the 'It's not OK!' games

Building knowledge and awareness as a team.

Our interactive game, 'It's not OK!', allows participants to build knowledge and awareness of sexual harassment in the workplace and provides the opportunity for participants to learn about the range of actions they can take to stop unwanted behaviour.

Players work together to improve the culture of their organisation by deciding whether, and how best, to intervene in unwanted behaviour they observe or are made aware of.

Five diverse miniature character figurines, including one using crutches, standing on a colourful workplace-themed board game near the "Site Office" square.

Sexual harassment legislation

October 2024

The Worker Protection (Amendment of Equality Act) 2023 came into force in the UK on 26 October 2024. The Act creates a new proactive, preventative duty on employers to take reasonable steps to prevent sexual harassment of their employees. This shift from a reactive to preventative approach requires employers to assess and mitigate risks of sexual harassment, update policies, provide training, and foster a culture where workers feel safe to speak up.

Box lid for the "It's Not OK!" board game, described as an interactive game that builds knowledge and awareness of sexual harassment in the workplace, featuring illustrated workplace scenario cards surrounding the title.

Exploring workplace experiences together.

The board game takes participants on a bespoke journey around their workplace, using a collection of ‘real’ scenarios, adapted from research literature and tribunal case reports, to generate in-depth group discussion that explores diverse experiences.

Each participant takes on the role of a bystander, ensuring that no one is considered a perpetrator and mitigating against a blame culture. All players are empowered to take action and make collective decisions about the most appropriate intervention to take. 

Box lid for the "It's Not OK!" board game, described as an interactive game that builds knowledge and awareness of sexual harassment in the workplace, featuring illustrated workplace scenario cards surrounding the title.

Exploring workplace experiences together.

The board game takes participants on a bespoke journey around their workplace, using a collection of ‘real’ scenarios, adapted from research literature and tribunal case reports, to generate in-depth group discussion that explores diverse experiences.

Each participant takes on the role of a bystander, ensuring that no one is considered a perpetrator and mitigating against a blame culture. All players are empowered to take action and make collective decisions about the most appropriate intervention to take. 

Learning outcomes:

Clear understanding

Understand the legal definition of sexual harassment as outlined in the Equality Act 2010

Understand what the term ‘unwanted conduct’ means as related to the sexual harassment in the Equality Act 2010

Understand the ‘5 Ds’ of bystander intervention

Improved recognition

Recognise and understand the concept of ‘consent’

Improved ability to recognise sexual harassment

Increased confidence

Gain confidence and motivation to intervene when witnessing inappropriate behaviour

A woman looking at her phone with a shocked and uncomfortable expression.

Delivery methods

Halsden delivery day

The day is facilitated on your premises by Halsden’s high calibre facilitators who have worked as educators and trainers for decades. 

Delegates will get a sound grasp of sexual harassment in the workplace and the actions that bystanders can take to stop unwanted behaviour. Teams will make strategic decisions around appropriate interventions and the impact such actions have on the wider organisational culture.

Despite the serious subject matter, our sessions are fun, informative, interactive and insightful.

Annual licence

Want to run training in house?

Halsden also offers the game on an Annual Licence to organisations, supported with a one day ‘train-the-trainer’ programme to enable your facilitator team to run the game.

Depending on the licence you choose, we deliver you either 3 or 6 complete game kits  with all the resources required for you to run your training and provide continued support throughout the duration of your license. 

Your team can run the training as many times as you wish throughout the licenced period.

Halsden 'H' icon

Empower your team today!

For more information, to book your training day or buy your Annual Licence

Photo of Hadi Farhat, smiling broadly and wearing a pale blue shirt with open collar
Halsden 'H' icon

Empower your team today!

For more information, to book your training day or buy your Annual Licence

Photo of Hadi Farhat, smiling broadly and wearing a pale blue shirt with open collar
Halsden 'H' icon

Empower your team today!

For more information, to book your training day or buy your Annual Licence

Photo of Hadi Farhat, smiling broadly and wearing a pale blue shirt with open collar