It's not OK!

KNOW harassment | NO harassment ®

KNOW harassment | NO harassment ®

Raising awareness of sexual harassment in universities and colleges

A woman in a black sweater holding her head in her hand looking distressed, with a blurred man gesturing in the background, suggesting a tense conversation or argument.
A woman in a black sweater holding her head in her hand looking distressed, with a blurred man gesturing in the background, suggesting a tense conversation or argument.
Players work together to improve the culture and environment in which they live and study by deciding whether, and how best, to intervene in unwanted behaviour they observe or are made aware of.
Developed for students, this interactive game allows players to build knowledge and awareness of sexual harassment in and around university and college campuses, and provides the opportunity for students to learn about the range of actions they can take to stop unwanted behaviour.
A person in a plaid shirt holding up their hand in a "stop" gesture while carrying a dark backpack, with concrete steps visible in the background.

The Office for Students (OfS) in the UK has introduced Condition E6, a regulatory requirement for higher education providers (universities and colleges) in England to effectively prevent and respond to sexual harassment and sexual misconduct affecting students, effective from 1 August, 2025. This condition mandates institutions to have clear policies, accessible reporting procedures, robust support for students, staff and student training, and to actively communicate these measures to students. 

All students have the right to live and study in an environment of dignity and respect, free from the fear of harassment or violence.

Promotional graphic for "It's Not OK!" educational game featuring the tagline "KNOW harassment | NO harassment" with wooden dice and colorful isometric illustrations showing various campus scenarios including classrooms, dormitories, digital interactions, and social spaces, designed to build awareness about sexual harassment prevention in higher education.

 The board game takes students on a bespoke journey in and around their university or college, using a collection of ‘real’ scenarios, adapted from research literature and reports, to generate in-depth group discussion that explores diverse experiences.

Each player takes on the role of a bystander, ensuring that no one is considered a perpetrator and mitigating against a blame culture. All players are empowered to take action and make collective decisions about the most appropriate intervention to take. 

Each participant takes on the role of a bystander, ensuring that no one is considered a perpetrator and mitigating against a blame culture. All players are empowered to take action and make collective decisions about the most appropriate intervention to take. 

Learning outcomes

Understand the legal definition of sexual harassment as outlined in the Equality Act 2010

Understand what the term ‘unwanted conduct’ means as related to the sexual harassment in the Equality Act 2010

Recognise and understand the concept of ‘consent’

Improved ability to recognise sexual harassment

Understand the ‘5 Ds’ of bystander intervention

Gain confidence and motivation to intervene when witnessing inappropriate behaviour

Promotional graphic for "It's Not OK!" educational game featuring the tagline "KNOW harassment | NO harassment" with wooden dice and colorful isometric illustrations showing various campus scenarios including classrooms, dormitories, digital interactions, and social spaces, designed to build awareness about sexual harassment prevention in higher education.

 The board game takes students on a bespoke journey in and around their university or college, using a collection of ‘real’ scenarios, adapted from research literature and reports, to generate in-depth group discussion that explores diverse experiences.

Each player takes on the role of a bystander, ensuring that no one is considered a perpetrator and mitigating against a blame culture. All players are empowered to take action and make collective decisions about the most appropriate intervention to take. 

Each participant takes on the role of a bystander, ensuring that no one is considered a perpetrator and mitigating against a blame culture. All players are empowered to take action and make collective decisions about the most appropriate intervention to take. 

Learning outcomes

Understand the legal definition of sexual harassment as outlined in the Equality Act 2010

Understand what the term ‘unwanted conduct’ means as related to the sexual harassment in the Equality Act 2010

Recognise and understand the concept of ‘consent’

Improved ability to recognise sexual harassment

Understand the ‘5 Ds’ of bystander intervention

Gain confidence and motivation to intervene when witnessing inappropriate behaviour

Promotional graphic for "It's Not OK!" educational game featuring the tagline "KNOW harassment | NO harassment" with wooden dice and colorful isometric illustrations showing various campus scenarios including classrooms, dormitories, digital interactions, and social spaces, designed to build awareness about sexual harassment prevention in higher education.

The board game takes participants on a bespoke journey around their workplace, using a collection of ‘real’ scenarios, adapted from research literature and tribunal case reports, to generate in-depth group discussion that explores diverse experiences.

Each participant takes on the role of a bystander, ensuring that no one is considered a perpetrator and mitigating against a blame culture. All players are empowered to take action and make collective decisions about the most appropriate intervention to take. 

Learning outcomes

Understand the legal definition of sexual harassment as outlined in the Equality Act 2010

Understand what the term ‘unwanted conduct’ means as related to the sexual harassment in the Equality Act 2010

Recognise and understand the concept of ‘consent’

Improved ability to recognise sexual harassment

Understand the ‘5 Ds’ of bystander intervention

Gain confidence and motivation to intervene when witnessing inappropriate behaviour

Delivery methods

Halsden delivery day

The day is facilitated on your premises by Halsden’s high calibre facilitators who have worked as educators and trainers for decades. 

Students will get a sound grasp of sexual harassment in and around universities and colleges and the actions that bystanders can take to stop unwanted behaviour. Teams will make strategic decisions around appropriate interventions and the impact such actions have on the wider institutional culture.

Despite the serious subject matter, our sessions are fun, informative, interactive and insightful.

Annual licence option

Want to run training in house?

Halsden also offers the game on an Annual Licence to organisations, supported with a one day ‘train-the-trainer’ programme to enable your facilitator team to run the game.

Depending on the licence you choose, we deliver you either 3 or 6 complete game kits  with all the resources required for you to run your training and provide continued support throughout the duration of your license. 

Your team can run the training as many times as you wish throughout the licenced period.

Halsden 'H' icon

Empower your students today!

For more information, to book your training day or buy your Annual Licence

Photo of Hadi Farhat, smiling broadly and wearing a pale blue shirt with open collar
Halsden 'H' icon

Empower your students today!

For more information, to book your training day or buy your Annual Licence

Photo of Hadi Farhat, smiling broadly and wearing a pale blue shirt with open collar
Halsden 'H' icon

Empower your students today!

For more information, to book your training day or buy your Annual Licence

Photo of Hadi Farhat, smiling broadly and wearing a pale blue shirt with open collar