Game for change

An interactive approach to changing culture in the workplace

We believe that interactive gameplay is a powerful learning tool that creates engagement and open discussion in a psychologically safe space.
A collection of colorful polyhedral gaming dice including red, green, and dark dice with white numbers, arranged on a surface with a blurred background.
A collection of colorful polyhedral gaming dice including red, green, and dark dice with white numbers, arranged on a surface with a blurred background.
A collection of colorful toys and games including dice, wooden stacking rings, and various plastic toys scattered on a surface, creating a playful, cluttered scene.
We use games to enhance learning by integrating educational content into board game formats. This makes the learning process more engaging, motivating and interactive.

Why use board games as learning tools?

Learning by doing

Innovative learner-centred approaches keep the learner active and provide a more effective learning experience.  

Empower social interaction, leadership, creativity and strategy

Board games − in contrast to many video and computer games − inherently empower social interaction, promoting discussion and improving communication. They also enhance the ability to process information, make decisions, apply knowledge, solve problems, think critically and collaborate.

Improve retention and workplace implementation

Research studies have shown that learning through board games is better retained than ‘classroom’ training and more likely to be implemented in the workplace.

Cost-effective resources

Board games have been shown to provide more measurable results than ‘classroom’ training, and can reduce the time needed to learn, remember and apply new learning.

Research sources:

Wait, M. & Frazer, M. (2018). Investigating retention and workplace implementation of board game learning in employee development, Acta Commercii, 18(1), a599.

Hartt, M., Hosseini, H. & Mostafapour, M. (2020). Game On: Exploring the Effectiveness of Game-based Learning, Planning Practice & Research, 35(5), 589–604.

Sardone, N.B. & Devlin-Scherer, R. (2016). Let the (board) games begin: Creative ways to enhance teaching and learning, The Clearing House 89(6), 215–222.

Explore our interactive games

Our interactive board games are developed through research to maximise learning and workplace implementation and ultimately to change behaviour in a non- confrontational and passive way.